Post by Midnightmoon on Apr 9, 2010 17:18:25 GMT -5
Dragon: Starlight
Element: Ice
Gender: Female
Age: 43 (Let the Games Begin 2)
Appearance: Starlight is very slender and quick. Her scales are a clear blue that turn a frosty white in the starlight (hence the name). The spiky ridge that starts at the back of her head and ends at the tail looks like real ice, though is actually soft scales that she can harden at will.
(See Sig.)
Personality: Fun and free willed, she is very easy to get along with (sometimes resembles a childish personality) but be warned, make her your enemy and you could get frostbitten but her icy tongue (not literally).
History: She is the only daughter of a family of warrior dragons that fought in the war. Though she has never fought in it herself her parents, who are 2 of the few dragons of their family who survived, taught her in all the ice battle techniques. After that they went off the search for any surviving family, that was when she was 10 and she hasn't seen them since. After finding the refugee group Starlight assisted in protecting and helping the group to live as a endangered species and against the monstrous Desperous.
Shortly after The Refuge, she met Lok, a water dragon who later became her mate. The two of them relocated to make a den on the icy surface of the Frozen Lake, mostly sticking close to home but sometimes traveling. Loks subtle humor and calm personlity filled the hole Starlight never knew was there of her parents disapearance. That void was filled further when they had a daughter, Dinara.
Lok was killed by an early case of the Disease right before the full blow came to pass.
When Dinara left on her own adventures and challenges Starlight was left alone to her own devises. Regardless of her losses Starlight remained strong and visited her friends.
Nowadays she may not be the first to jump into a battle charge, but she'll never backdown, always there to lend a solid backing to the younger generations.
Ability(s): To make the ridge on her back to freeze and harden, ice beams from her mouth and hands, to make ice weapons and armor. Mental energy sense (side effect, can't really block out all other energies so becomes mentally overwhelmed- headaches of varying degrees)
Theme: Angels by Within Temptations www.youtube.com/watch?v=RmboX6ncqjM
-~-~-~-~-~-~-~-~-
Name: Dinara
Element: Ice/ Water
Gender: Female
Age: 22 (LGB2)
Appearance: silver-starfire.deviantart.com/art/Dinara-Ref-Sheet-282858162
History: Her mom was Starlight while her dad was one of the refugee water dragons, Lok. Dinara took most of her looks and personality from her mom but took the ability to live in the water from her dad, to go with the land that every other element had. Her mom taught her how to fly and tried to teach her the different ice battle weapons but Dinara could only learn the basics (ice throwing discs, beams, how to freeze her fins...), then she learned the basic water healing and water control from her dad. She grew up with her parents and friends like any other hatchling, happy....
She's had many adventures, with her new friends gained from The Disease and even more with the son of her mothers good friend, Fireheart (son of Sol'Lux and Zil). After the two came back from another world, and Fireheart ran off to start an army, Dinara left to the north-west coast to train and work with the magical staff she had acquired on the other world adventure, which augmented her water magic.
When the wizards attacked the last (and hopefully final) time Dinara returned from her nomadic training to help defend Energy Peak. All the practicing made her a crack shot and amped up her focus. After the battle her mom got a hold of her before she could run off again and blackmailed her into sticking round for a while in the hope that she'll become more social again. After long last the wait is paying off and Dinara is starting to see the joy of being part of a community again, after that period of Firehearts death.
Behavior: When she was a kid she was playful and sweet, and when she was an adolesent just as energetic. After Firehearts death she become solom and serious, even a bit grim of others. After her mother blackmailed her into returning to the Frozen Lake Dinara started to thaw out again and now after participating in the Games at the Ancient Tree she is seeing the joy of life again. Even through all the emotionl turmoil Dinara still remains loyal to friends and family. With a moral compass that never strays from a good heart, she'll always be counted on to give a hand in a dire situation.
Battle Techniques: Her strength lays in long range attacks, caught in short range and she's in trouble.)
Ice~ Ice shields and beams are made by her hands and mouth. Then she can also disperse ice through her scales to form a hard armor but still allows her to move freely in battle. As an extension she can expand her ice armor to totally encase her in solid ice: a stronger version of ice sheild but when active she can't move.
Shatter Globes: makes an ice ball about the equivilant size of a baseball (for a dragon) which contains the explosive power of quickly deaply frozen water. When shattered it explodes in a blosum formation made of ice shards.
Water~ She can use any near by water for weapons (whips and spears) as well as for minor healing. After acquiring the water staff from another planet she isolated herself at in the west by the ocean to practice, working with the staff to improve her control of it and her water talents.
(note: whenever she wields the staffs power her water control and power increases drastically, but the downside is that her ice becomes less effective and can only use the most basic ice attacks. Her ice armor is no longer reflex quick and takes a while to condense fully and solidly.)
Flying/ Swimming~ She is a exceptional flier and is so agile that she flits in and out of battle, becoming hard to catch. Same in the water.
Theme: Carribian Blue by Enya www.youtube.com/watch?v=Y1L8uRApYeQ&feature=related
-~-~-~-~-~-~-~-~-
Name: Zephyr (aka: Flit, Zye)
Element: Energy
Gender: Male
Age: 16 (LGB2)
Apearance:silver-starfire.deviantart.com/art/Zephyr-298339519?q=gallery%3Asilver-starfire%2F24175022&qo=1
Personality: Really hyper. He acts tough, and usually bluffs to get out of tight squeezes. Bravery is one of his strong suits, if sometimes not the smartest. When it comes to sorcerers and gyradras he has a hard time controling a blinding rage that usualy ends up him wasting energy in fights. Some would call this reckless and he has to grudgingly agree with them (-to himself-) when he cools off.
History: He was a sweet average hatchling until his dad died to the disease. He and his mom had started to catch a bit of it too near the end, before it suddenly disappeared. Zephyr made a full recovery, but his mom had become some what frail, and had trouble breathing sometimes. After that he started acting braver just for the sake of his mom, even started taking his battle training seriously. He practiced the few moves he had learned before his dad died and the few his mom was able to teach him. He even asked the occasional dragon who passed by their den if they knew anything about fighting. When the sorcerors came their assult of the dragon population resulted in Zephyr losing his mom, him being too small to do anything at the time regardless of all his practice. He now spends everyday practicing. He hates all sorcerors with a passion and gives a cold shoulder to humans regardless weither they contain any magic or not.
Ability's: The ability to speed up to near invisibility for a short time by redirecting energy to his legs. A "volt tackle" of sorts. Make a beam of electricity. Energy beam and ball. Control electricity. He's found that during one of his many crashing attempts at better flying that he can absorb a very small percentage of energy from any physical impact.
He fights best on the ground because, well, he's not the best flier.
He can get where he wants to go but don't expect any airial acrobatics.
Theme Song: Zombie by Nightcore www.youtube.com/watch?v=ZOlO8bnOU-s&feature=BFa&list=FLKSNJ8iGulDk1ANu6aRaOGQ&lf=plpp_video
-~-~-~-~-~-~-~-~-
Name: Isis
Gender: Male
Age: ----- (spirit) (DM 2: 37)
Appearance: has only ever appeared as a vague dragon made out of ice crystals...
(DM 2:) silver-starfire.deviantart.com/gallery/#/d4ye83i
Personality: Solid, patient, contemplative. He's the kind of person to be talking about one thing and then pop a comment or question seemingly out of the blue.
History: [YB-] Because of his captivity and forced slumber in the crystal orb he can't remember much of anything other then when he was awakened to serve the ice witch, though dreams and faded feelings nag at him to remember. He'll sometimes become so engrossed in trying to catch them that he'll become oblivious to his surroundings and the outside world in general.
Abilities: He's a close fighter, mixing magic with physical attacks. Usually he'll grapple and twine with an opponent while administrating stinging jolts of ice magic that leaves a frostbitten mark. Another thing is mid-distance attacks of pinpoint ice beams that starts losing strength the farther he gets.
(Overall Magic: 95)
(note: When Isis is in a freezing environment less MP is required while more is required when he is a warm envionment.
When he runs out of MP he starts drawing from his own temperature and starts to overheat at -20 MP, death at -30 MP.)
-Ice Sting; normal magic use (1-18' C)=5 MP, bellow zero temp= 2 MP, above 20'C= 8 MP
-normal ice beam; 7 MP (same temp ranges apply)
-Pin Shot (mid-range); 10 (same temp ranges apply)
-~-~-~-~-~-~-~-~-
Name: Sarin'ahDee
Gender: Female
Age: (DM 2: 40)
Appearance: (see "Ice Family Reunion", bottom right)
Personality: She's calm and serene, she can get frustrated though rarely angry. She'll laugh at your faults but it's in the kind way that just makes most people smile with her, making the faults seem irreverent. In her clan she's gained a lot of respect because of the motherly attribute that makes her very approachable. she's the type of dragon who you'd go to to speak your mind to.
Abilities: She's a defensive fighter, she has the normal ice beams (mid range) but most of her abilities center around her using the opponents momentum and abilities against them. Like making ice "mirrors" to deflect and reflect ranged attacks while creating obstacles out of ice to direct opponents into (ex: jumping over and flinging a charging opponent into a ice pillar she created.)
(Overall Magic: 67)
-Mirrors; 4 MP
-Ice Beam; 6 MP
-Ice Pillar; 9 MP
Element: Ice
Gender: Female
Age: 43 (Let the Games Begin 2)
Appearance: Starlight is very slender and quick. Her scales are a clear blue that turn a frosty white in the starlight (hence the name). The spiky ridge that starts at the back of her head and ends at the tail looks like real ice, though is actually soft scales that she can harden at will.
(See Sig.)
Personality: Fun and free willed, she is very easy to get along with (sometimes resembles a childish personality) but be warned, make her your enemy and you could get frostbitten but her icy tongue (not literally).
History: She is the only daughter of a family of warrior dragons that fought in the war. Though she has never fought in it herself her parents, who are 2 of the few dragons of their family who survived, taught her in all the ice battle techniques. After that they went off the search for any surviving family, that was when she was 10 and she hasn't seen them since. After finding the refugee group Starlight assisted in protecting and helping the group to live as a endangered species and against the monstrous Desperous.
Shortly after The Refuge, she met Lok, a water dragon who later became her mate. The two of them relocated to make a den on the icy surface of the Frozen Lake, mostly sticking close to home but sometimes traveling. Loks subtle humor and calm personlity filled the hole Starlight never knew was there of her parents disapearance. That void was filled further when they had a daughter, Dinara.
Lok was killed by an early case of the Disease right before the full blow came to pass.
When Dinara left on her own adventures and challenges Starlight was left alone to her own devises. Regardless of her losses Starlight remained strong and visited her friends.
Nowadays she may not be the first to jump into a battle charge, but she'll never backdown, always there to lend a solid backing to the younger generations.
Ability(s): To make the ridge on her back to freeze and harden, ice beams from her mouth and hands, to make ice weapons and armor. Mental energy sense (side effect, can't really block out all other energies so becomes mentally overwhelmed- headaches of varying degrees)
Theme: Angels by Within Temptations www.youtube.com/watch?v=RmboX6ncqjM
-~-~-~-~-~-~-~-~-
Name: Dinara
Element: Ice/ Water
Gender: Female
Age: 22 (LGB2)
Appearance: silver-starfire.deviantart.com/art/Dinara-Ref-Sheet-282858162
History: Her mom was Starlight while her dad was one of the refugee water dragons, Lok. Dinara took most of her looks and personality from her mom but took the ability to live in the water from her dad, to go with the land that every other element had. Her mom taught her how to fly and tried to teach her the different ice battle weapons but Dinara could only learn the basics (ice throwing discs, beams, how to freeze her fins...), then she learned the basic water healing and water control from her dad. She grew up with her parents and friends like any other hatchling, happy....
She's had many adventures, with her new friends gained from The Disease and even more with the son of her mothers good friend, Fireheart (son of Sol'Lux and Zil). After the two came back from another world, and Fireheart ran off to start an army, Dinara left to the north-west coast to train and work with the magical staff she had acquired on the other world adventure, which augmented her water magic.
When the wizards attacked the last (and hopefully final) time Dinara returned from her nomadic training to help defend Energy Peak. All the practicing made her a crack shot and amped up her focus. After the battle her mom got a hold of her before she could run off again and blackmailed her into sticking round for a while in the hope that she'll become more social again. After long last the wait is paying off and Dinara is starting to see the joy of being part of a community again, after that period of Firehearts death.
Behavior: When she was a kid she was playful and sweet, and when she was an adolesent just as energetic. After Firehearts death she become solom and serious, even a bit grim of others. After her mother blackmailed her into returning to the Frozen Lake Dinara started to thaw out again and now after participating in the Games at the Ancient Tree she is seeing the joy of life again. Even through all the emotionl turmoil Dinara still remains loyal to friends and family. With a moral compass that never strays from a good heart, she'll always be counted on to give a hand in a dire situation.
Battle Techniques: Her strength lays in long range attacks, caught in short range and she's in trouble.)
Ice~ Ice shields and beams are made by her hands and mouth. Then she can also disperse ice through her scales to form a hard armor but still allows her to move freely in battle. As an extension she can expand her ice armor to totally encase her in solid ice: a stronger version of ice sheild but when active she can't move.
Shatter Globes: makes an ice ball about the equivilant size of a baseball (for a dragon) which contains the explosive power of quickly deaply frozen water. When shattered it explodes in a blosum formation made of ice shards.
Water~ She can use any near by water for weapons (whips and spears) as well as for minor healing. After acquiring the water staff from another planet she isolated herself at in the west by the ocean to practice, working with the staff to improve her control of it and her water talents.
(note: whenever she wields the staffs power her water control and power increases drastically, but the downside is that her ice becomes less effective and can only use the most basic ice attacks. Her ice armor is no longer reflex quick and takes a while to condense fully and solidly.)
Flying/ Swimming~ She is a exceptional flier and is so agile that she flits in and out of battle, becoming hard to catch. Same in the water.
Theme: Carribian Blue by Enya www.youtube.com/watch?v=Y1L8uRApYeQ&feature=related
-~-~-~-~-~-~-~-~-
Name: Zephyr (aka: Flit, Zye)
Element: Energy
Gender: Male
Age: 16 (LGB2)
Apearance:silver-starfire.deviantart.com/art/Zephyr-298339519?q=gallery%3Asilver-starfire%2F24175022&qo=1
Personality: Really hyper. He acts tough, and usually bluffs to get out of tight squeezes. Bravery is one of his strong suits, if sometimes not the smartest. When it comes to sorcerers and gyradras he has a hard time controling a blinding rage that usualy ends up him wasting energy in fights. Some would call this reckless and he has to grudgingly agree with them (-to himself-) when he cools off.
History: He was a sweet average hatchling until his dad died to the disease. He and his mom had started to catch a bit of it too near the end, before it suddenly disappeared. Zephyr made a full recovery, but his mom had become some what frail, and had trouble breathing sometimes. After that he started acting braver just for the sake of his mom, even started taking his battle training seriously. He practiced the few moves he had learned before his dad died and the few his mom was able to teach him. He even asked the occasional dragon who passed by their den if they knew anything about fighting. When the sorcerors came their assult of the dragon population resulted in Zephyr losing his mom, him being too small to do anything at the time regardless of all his practice. He now spends everyday practicing. He hates all sorcerors with a passion and gives a cold shoulder to humans regardless weither they contain any magic or not.
Ability's: The ability to speed up to near invisibility for a short time by redirecting energy to his legs. A "volt tackle" of sorts. Make a beam of electricity. Energy beam and ball. Control electricity. He's found that during one of his many crashing attempts at better flying that he can absorb a very small percentage of energy from any physical impact.
He fights best on the ground because, well, he's not the best flier.
He can get where he wants to go but don't expect any airial acrobatics.
Theme Song: Zombie by Nightcore www.youtube.com/watch?v=ZOlO8bnOU-s&feature=BFa&list=FLKSNJ8iGulDk1ANu6aRaOGQ&lf=plpp_video
-~-~-~-~-~-~-~-~-
Name: Isis
Gender: Male
Age: ----- (spirit) (DM 2: 37)
Appearance: has only ever appeared as a vague dragon made out of ice crystals...
(DM 2:) silver-starfire.deviantart.com/gallery/#/d4ye83i
Personality: Solid, patient, contemplative. He's the kind of person to be talking about one thing and then pop a comment or question seemingly out of the blue.
History: [YB-] Because of his captivity and forced slumber in the crystal orb he can't remember much of anything other then when he was awakened to serve the ice witch, though dreams and faded feelings nag at him to remember. He'll sometimes become so engrossed in trying to catch them that he'll become oblivious to his surroundings and the outside world in general.
Abilities: He's a close fighter, mixing magic with physical attacks. Usually he'll grapple and twine with an opponent while administrating stinging jolts of ice magic that leaves a frostbitten mark. Another thing is mid-distance attacks of pinpoint ice beams that starts losing strength the farther he gets.
(Overall Magic: 95)
(note: When Isis is in a freezing environment less MP is required while more is required when he is a warm envionment.
When he runs out of MP he starts drawing from his own temperature and starts to overheat at -20 MP, death at -30 MP.)
-Ice Sting; normal magic use (1-18' C)=5 MP, bellow zero temp= 2 MP, above 20'C= 8 MP
-normal ice beam; 7 MP (same temp ranges apply)
-Pin Shot (mid-range); 10 (same temp ranges apply)
-~-~-~-~-~-~-~-~-
Name: Sarin'ahDee
Gender: Female
Age: (DM 2: 40)
Appearance: (see "Ice Family Reunion", bottom right)
Personality: She's calm and serene, she can get frustrated though rarely angry. She'll laugh at your faults but it's in the kind way that just makes most people smile with her, making the faults seem irreverent. In her clan she's gained a lot of respect because of the motherly attribute that makes her very approachable. she's the type of dragon who you'd go to to speak your mind to.
Abilities: She's a defensive fighter, she has the normal ice beams (mid range) but most of her abilities center around her using the opponents momentum and abilities against them. Like making ice "mirrors" to deflect and reflect ranged attacks while creating obstacles out of ice to direct opponents into (ex: jumping over and flinging a charging opponent into a ice pillar she created.)
(Overall Magic: 67)
-Mirrors; 4 MP
-Ice Beam; 6 MP
-Ice Pillar; 9 MP