Post by Zetherus on Oct 27, 2012 13:44:56 GMT -5
Character created by Midnightmoon
Theme Song: www.youtube.com/watch?v=8fImZSHkCoU
Name: Hashin Sparoe
Gender: Male
Age: 23
Element: Air
Appearance: silver-starfire.deviantart.com/gallery/#/d5jl26e
Personality: When he was a hatchling he raced around like there was a bee on his tail, now he’s a lot calmer, prepared to sit a wait for the right moment. He’s a thinker, thinking things through even as he’s flying into an idiotic situation. Respectful to all who have earned it, he’s someone who could easily become a reliable friend if you play your cards right.
History: When Fireheart sent out the call to gather warriors for mass training on another continent, Hashin stayed behind. He didn’t do it because he had no will to fight, and he didn’t do it because he thought there was no need. He didn’t go because he knew he had enough skill and speed to take care of himself and, if the time came, participate in a dire crisis. While his speed is commendable he wasn’t in the right-place-at-the-right time to help in any of the quick battles, only arriving in time to help clean up. His last known location has him living in the Kikan forest, exploring the different climates of the continent.
Abilities: (70MP) He’s terrible at running, the closest he can come to is to lop a long like a ferret; his greatest asset is his speed and manuverability in the air especially in high air currents. He’s very light weight.
-Burst Launch (2MP): The ability to collect up air and thrust it beneath himself. He can use this to either jump over objects or immediately make him airborne which allows him to take off in record time.
-Wind Control (3MP standing still): Just basic wind control. By using his wings to produce and vaguely direct the wind MP usage drops dramatically (1MP), but using wind in a closed room with no moving air takes more energy (6MP).
-Air Slam (5MP): Normal body slams do next to no damage due to his light weight and do absolutely nothing to sturdy opponents. But by creating an air field before him Hashin can create a force equivalent to a sledge hammer.
-Wind Gust (4MP): To control the air to give a burst of speed in flight. Coupled with Air slam it could cause devastating effects, though is taxing. (Note: if used at a constant but low energy current it could cut his travel time in half.)
-Cyclone (6MP): If Hashin can fly in a continuous uninterrupted circle 3 times he can successfully create a wind tunnel that will keep an opponent in the eye of his storm until his energy runs out, he cuts the energy connected to the wind tunnel or he losses consciousness. For every 5min that passes another 6MP is required to keep the tunnel going strong enough to keep the opponent in place.
Wind Slash (8MP): The ability to collect up air and redirect it in an attack equivilant to a slash of a blade or jab of a spear (depending on how it’s directed). Note that when Cyclone is in effect that only 2MP is required and he can retaliate faster.
Theme Song: www.youtube.com/watch?v=8fImZSHkCoU
Name: Hashin Sparoe
Gender: Male
Age: 23
Element: Air
Appearance: silver-starfire.deviantart.com/gallery/#/d5jl26e
Personality: When he was a hatchling he raced around like there was a bee on his tail, now he’s a lot calmer, prepared to sit a wait for the right moment. He’s a thinker, thinking things through even as he’s flying into an idiotic situation. Respectful to all who have earned it, he’s someone who could easily become a reliable friend if you play your cards right.
History: When Fireheart sent out the call to gather warriors for mass training on another continent, Hashin stayed behind. He didn’t do it because he had no will to fight, and he didn’t do it because he thought there was no need. He didn’t go because he knew he had enough skill and speed to take care of himself and, if the time came, participate in a dire crisis. While his speed is commendable he wasn’t in the right-place-at-the-right time to help in any of the quick battles, only arriving in time to help clean up. His last known location has him living in the Kikan forest, exploring the different climates of the continent.
Abilities: (70MP) He’s terrible at running, the closest he can come to is to lop a long like a ferret; his greatest asset is his speed and manuverability in the air especially in high air currents. He’s very light weight.
-Burst Launch (2MP): The ability to collect up air and thrust it beneath himself. He can use this to either jump over objects or immediately make him airborne which allows him to take off in record time.
-Wind Control (3MP standing still): Just basic wind control. By using his wings to produce and vaguely direct the wind MP usage drops dramatically (1MP), but using wind in a closed room with no moving air takes more energy (6MP).
-Air Slam (5MP): Normal body slams do next to no damage due to his light weight and do absolutely nothing to sturdy opponents. But by creating an air field before him Hashin can create a force equivalent to a sledge hammer.
-Wind Gust (4MP): To control the air to give a burst of speed in flight. Coupled with Air slam it could cause devastating effects, though is taxing. (Note: if used at a constant but low energy current it could cut his travel time in half.)
-Cyclone (6MP): If Hashin can fly in a continuous uninterrupted circle 3 times he can successfully create a wind tunnel that will keep an opponent in the eye of his storm until his energy runs out, he cuts the energy connected to the wind tunnel or he losses consciousness. For every 5min that passes another 6MP is required to keep the tunnel going strong enough to keep the opponent in place.
Wind Slash (8MP): The ability to collect up air and redirect it in an attack equivilant to a slash of a blade or jab of a spear (depending on how it’s directed). Note that when Cyclone is in effect that only 2MP is required and he can retaliate faster.