Post by Nohiki on Nov 3, 2012 4:33:09 GMT -5
All the dragon threads collected and made up to date. Written as Wizard's guide to Dragons.
Chapter 1: Dragon biology
Dragon bones are very resilient. In ancient times, dragon bone was used to make the most reliable tools, as the pieces were big enough to carve a monolith tool. The surface of the bone is hard, while it's inside gives it it's tough properties.
This makes dragon's bones relatively safe from a physical attack from almost anything, save for high mass-velocity projectiles (using earth magic is recommended), or attack by another dragon or stronger animal.
Dragonbone doesn't have good magical properties on it's own. Several attempts have been made using dragonbone as a wand core, but none could match existing wands in power. The bone is however very useful when ground into fine powder. It can be infused and hold tiny amount of magic (not anywhere near the gems), and then be used to strengthen potions or, in the hands of a skilled wizard, metal equipment.
Dragons are undoubtedly very strong creatures. While the true musle monsters like Earth dragons can break toughest materials with bare hands, even the less muscular ones, like air or water dragons, are still a threat up close to magically unprotected enemy.
Dragon muscle is composed of two kinds of tissue. String muscle tissue is major in water, air and energy dragons. this kind of muscle can contract very rapidly, giving these dragons superior speed and agility in favor of strength. The rope muscle tissue has thicker individual cells, and while they take longer to respond, this muscle can pull with enormous force. Unlike humans, dragon hearts are not a special muscle type, but rather the combination of the above, woven into a fast yet strong pump. Dragon hearts have several layers reinforced with membranes and bone plates, making them a very poor target without proper equipment. The final tissue is the smooth muscle tissue, which makes majority of the other organs. An interesting fact is that this muscle making up dragon veins can contract in a wave function to id the heart when necessary, like while under extreme physical strain.
On the outside, dragons vary in look greatly depending on their breed. The most noticeable is usually the difference in number of wings, from none to multiple pairs. Dragon skin is high demand goods, as it is flexible, tough and usually covered in scales, making it the best material available for inner layers of armor. The scales themselves have very sharp edges, and mechanical properties between those of plates and chain mail, resilient to many kinds of damage. The easiest way to go around them is to use a piercing weapon with the trajectory of the hit against the direction of scale growth. There are again various types of scales. some dragons do not have any. Their hide is the least valued. The smallest scales are so tiny that they can barely be seen by naked eye. These hides are great as sandpaper. The regular scales are are un highest demand for the purposes mentioned above. The extreme case of scales are the armor plate type scales. Be warned that no dragon equipped with these have ever been brought down to study. The scale plates are stronger than any pure metal known and cannot be harmed by conventional means. The final type of 'scales' are dragon feathers. Dragons only possess quills, and they are usually too large to be used for writing.
Dragon horns are an interesting material, as they are non newtonian solid. The behave smoothly when just brushed against but if impacted with greater force, they roughen and sharpen. This makes sense on evolutionary basis, as permanently hard horns would tend to damage dragon wing webs (which themselves are best to make musical instruments). Dragon claws on the other hand are even tougher and harder than plate scales, their properties outmatched only by magical alloys like mithrill and above.
Dragon wings are not of much use, but they are what makes a dragon that dangerous. while some dragon types do not have wings at all (with a few exceptions), whose who do can use them to travel large distances easily or outmaneuver just about everything. There are three criteria for wing classification:
WING SPAN: How wide the dragon's wings are. Usually measured in percents of body length and above 100.
NUMBER OF PAIRS: Whie most dragons only have one pair of wings, some have none (Earth and water dragons), and air dragons usually boast multiple pairs of wings.
WING SIZE: There are only two types of wings as far as size is concerned. Gliders, with very large surface. they serve mainly to travel easily without much effort, and Flyers, which are of small size and serve rather for direction changes.
Dragons vary in size greatly. While they're the size of a German shepherd when freshly hatched, depending on their element and lifestyle, they can grow to massive sizes. Largest recorded dragons are only bested by the whales.
Chapter 2: Dragon types
Originally, the dragons seemed to stuck to clan society, kkeping inter-element breeding a taboo. This has changed since then and half bred dragons are becoming increasingly more common. Due to dragon biology, only dual element dragons can be born, other elements that have potential to be inherited from the family tree are supressed.
Fire
Primary colors: Red, black
Secondary colors: Orange, yellow
Wings: Leather gliders, usually single pair spanning about 120% of body length
Behavior: Hot tempered, sarcastic etc. Most of the time, they're grouchy. Its rare to see them happy.
Ice
Primary colors: Blue
Secondary colors: White
Wings: Leather gliders, usually single pair spanning about 150% of body length
Behavior: They are the coldest and most ruthless type. They don't reveal much of their doings to others and only trust a few close friends. Many of them live a life of solitude, which comes as no surprise considering the size of territory they occupy. The are the mastermind of all dragons.
Other: The most beautiful of all dragon types. Their scales glitter with crystals.
Energy
Primary colors: Yellow, gold
Secondary colors: White
Wings: Membrane type, usually single pair with various span and size. both gliders and flyers observed
Behavior: Playful and Hyper, they are literally the most fun and happy go lucky dragons.
Other: They are usually smaller than the other Dragons, but larger than Flits (see Need To Know Stuff). They are the very fast, rivaled only by light dragons dragons in magic aided and air dragons in regular motion.
Water
Primary colors: Dark blue
Secondary colors: Swamp green
Wings: No wings, only fins. The fins can be big and look like flyer type wings. The royal family can fly. Not flapping wings type. More like hovering. And those who are 100% trusted will be given the ability to fly. Only the royal family can give this ability. Other dragons are NOT able to fly.
Behavior: Very calm, and forgiving. But destroy and pollute their territory, oh no. They are playful and behave like dolphins.
Other: They cannot leave water for more than a few days. They look like eels, except more beautiful and huge. Some may have multiple heads (up to three observed)
Earth
Primary colors: Green, brown
Secondary colors: Black
Wings: Small or no wings, only some can fly. They prefer the ground though.
Behavior: Peace loving, shy and docile, they're the nicest types of dragons. Rather friendly.
Other: It is very rare to see an Earth Dragon fly, for they do not like heights. They prefer the grounds, for it is their specialty.
Air
Primary colors: White, silver
Secondary colors: Gray, bronze
Wings: Common small flyers(multiple pairs) or no wings ar all. Those with no wings are usually faster and more agile. All air dragons can fly.
Behavior: Graceful and cheerful. Very rare to see them angry. Most are daydreamers.
Other: They sleep in midair, though many prefer the Sky Palace. Their flying skills are far better than other dragons, and are usually long and thin.
Dark
Primary colors: Black
Secondary colors: Undead look - skeleton, zombie
Wings: Massive leather gliders.
Behavior: Quiet and mysterious. They're mostly evil.
Other: They don't like socializing with other dragons. Mean and snappish.
Light
Primary colors: Gold, white, silver
Secondary colors: Conditional colors - element charge dependant, chameleons, transparent skin
Wings: Membrane or leathery gliders, about 125% of body length.
Behavior: Gentle, Happy and caring. They are the direct opposite of Dark Dragons.
Other: Up until recently, they were considered extinct. There are very few of them, and despite their power, capturing them is discouraged, not only because of possible extinction, but also because of the difficulty.
Chapter 3: Dragon life cycle
Egg
Dragon eggs are one of the most desired wizard accessories. During the egg phase, a lot of the future dragon's features can be altered, both magically and simply by taking care of it. Note that all dragon eggs that are laid are fertilized (unlaid eggs are absorbed and recycled by the female's body), and thus unfit for consumption, no matter how desperate the situation is. Shattering the shell of such egg prematurely results in an explosion measurable on the TNT weight scale. The eggs need hear to grow, though unlike birds, they survive dormant in extended periods of cold, to resume growth once the conditions are more favorable. The higher the temperature, the stronger the dragon usually is, although there are exceptions to that rule. The future dragon's personality can be mildly adjusted by talking to the egg. Some dragon mothers will spend hours talking to her future children in order for them to be mentally healthy and strong. It is rumored that the egg can even be sung to a certain gender, but the claim lacks any support in evidence. The females are extremely agressive during the period of guarding eggs, often instructing their permanent mates (if applicable) to leave the den. It is thus extremely difficult to gain a dragon egg. The more successful ways include summoning a natural disaster in the den's vicinity, forcing the mother to transport or hide the eggs while she flees and waits out the bad conditions elsewhere, or localizing abandoned eggs.
Hatchling
Once all the magical energy in the egg shell is absorbed by the little dragon, it breaks through and hatches. Hatchlings are depending on their parents for the first year of life, but often remain with their parents until late youth.
Obtaining a hatchling is even greater peril than obtaining a dragon egg, as BOTH parents are usually present. Once captured / raised from obtained egg, hatchling's mind can be bent easily to your desire.
Youth
Young dragons become nigh independent at the age of three, when their size is comparable or greater than most threats, although theoretically they are capable of taking care for themselves at the age of one. At the age fo five, they are usually allowed to leave parents for extended periods of time, which is why a young dragon is the easiest to capture, however these can hardly ever be convinced to aid you and need to be broken or mind controlled, as their child personality will make them do everything in your spite. At late youth, dragons leave the parents.
Prime
At the age of fifteen, a dragon is officially an adult, and at the peak of physical strength. This period lasts usually to their mid-twenties. At this age, dragons are competitive, as those who seek long term mates compete for their attention. It is possible for them to start the family, which is very common for dragons that have already been through a lot in the short time they lived. Very common after wars, as the psychological effect of the war and the concept of "this day might be your last" tends to make them want to continue the dynasty as soon as possible.
Adulthood
Dragons of thirty and more years may still search for long term partnership, but seasonal ones are much more common over 40. At this age, dragons spend most of their time building a career and accumulating sometimes insane amount of wealth by human standards. Single dragon can hoard even a metric ton of raw precious materials, who's value is usually further increased by it being processed and or magically enchanted. It is pointless to try and kidnap an adult dragon, but finding it's treasure is a dream of every human.
Old age
After 600, dragons are considered elders (not to be confused with citizen class/leaders of certain clans) and like humans, their bodies are starting to degrade, as is the level of their magic. While the average life span is from 800 to a thousand years, the oldest dragons recorded are of age over 1500 years.
Death
Nothing is known about a dragon soul after the body dies, though some form of afterlife is presumed as dragons are highly magical creatures. Whether this level allows for spiritual existence or even reincarnation is unknown. After death, the dragons put their dead on display in a special volley, encased in magical crystal seals. Wizards may want to extract dragonbone from the corpses, though such old bone is usually of poor quality.
Chapter 4: Dragon society
Dragons are, like humans, intelligent and sociable beings. Despite the elemental clans being dissolved, the traditions still remain the same in every major territory.
Fire clan
Territory
The Fire fortress and the west and southwest of Dragon essence. The land is scarred with volcanic activity, and most of the land is barren rocks and ash fields with only occasional patches of green and drinkable water sources.
Hierarchy
- Elders
Leaders of the territory, most important during peace. they make the laws and enforce them on the territory through Fortress guard. Due to limited resources the southwest provides, their day to day efforts mainly concern logistics and supply bussiness.
- Alpha
Leader most important during war time, where he/she effectively becomes a king/queen with limitless power, with elders only being advisors. In peace time, the alpha acts as judge and military chieftain.
- Fortress guard
Elite armed forces created but not limited to guarding the Fire fortress. Only the best are allowed in. In peace time they serve as police force, in war time they may be tasked with high risk operations that can only be trusted to seasoned veterans.
- Military
By far the most numerous class of the fire clan. In heart, every fire dragon is a warrior. Over three quarters of the army are reservists that are in peace time tasked with regular jobs.
- Workers
Numerically thin class of citizens. Mostly composed of hunters.
- Traders
Virtually nonexistent in the Fire clan, as their land has little to offer. Traders from other clans usually come to the fire fortress to sell their goods.
- Zealots
Same as traders, the fire clan has next to no religious figures. Those families that are in this class usually stay in for a long time and many generations.
- Youth
Youngsters of all kinds are present in the society, depending on individual families. some are granted complete freedom, while others might be trained for their job from early age.
Education
Fire clan education system is oriented on practical skills, such as mining, smithing and hunting. Only few fire dragons ever grow to be philosophers.
Rites and initiations
Maturity trials
- Trial of Strength: Younglings compete against each other in the lowest age combat games category. The goal is to defeat the opponent before time runs out. Victory in your trial is required to enter military, though most fights here end in a draw.
- Trial of Mind: A test of knowledge. Main subjects are geography and magic control.
- Trial of Spirit: The entry test to the Zealot class. The young must show knowledge of mythical figures, such as the Elemental dragons.
- Trial of Courage: Not really a trial. A first ever solo hunt.
Inauguration rites
- Military ceremonies
Though the military of the fire clan is huge, it is not big on ceremonies. The act of promoting to higher rank is usually done in the field after a battle, without any special events devoted to the occasion.
- Trial of Might
A test one must take and pass in order to be allowed to the Fortress guard. Conzists of advanced trials of Strength and Mind.
- Trial of Fate
A challenge for an Alpha aspirant. Consists of all advanced trials and a last man standing combat trial for all that pass.
- Trial of Wisdom
A test one must take in order to be accepted as elder. In this test, the candidates gather in front of public in a debate. The public then chooses the best to represent them.
Military
Fire clan military is the integral part of the clan society. Almost everyone gets to play a role in it, if only working on it's facilities or preparing the fallen for their last voyage.
One must succeed in the Trial of Strength to enter the military and Trial of Might to enter the Fortress guard. Both males and females are allowed in.
- Ranks and structure
-- Alpha: Commander in chief
-- Battlemaster(3 wings)[Gold bracelet]/Elite guard[Golden armor]
-- Herald[Eternal torch]
-- Special operation[Token of Vulcanus]
-- Wing leader(3 Flights)[2 gold ribbons]/Guard[Tier 2 guard armor]
-- Flight leader(3 Talons)[1 gold ribbon]/Junior guard[Tier 1 guard armor]
-- Talon chief(3 soldiers)[2 silver ribbons]
-- Candidate[1 silver 1 yellow ribbon]
-- Hastatus[2 yellow ribbons]
-- Freshman[1 yellow ribbon]
Heralds are only chosen for important battles where victory is necessary. If a soldier is given a special, secret assignment, they are given a small token to identify their authority that can be easily hidden.
- Weaponry
Fire dragons are pretty dangerous on their own, and thus hardly ever use weapons. Some of them may choose armor modifications like retractable blades, but unarmored warriors do not usually carry anything.
The fire clan has one of the best dragons armors available. Their smiths have a way with metals even the earth dragons can only dream of. Bolstering several layers, each protecting from different kind of attack, only the strongest of fire dragons are actually capable of wearing them without the armor hindering their combat effectivness.
the armors of the fortress guard are more ornate than defensive in purpose.
Relationships with other clans
- Ice: Bein a counterpart element clan, fire dragons are unusually cold towards ice dragons. It is not hate relationship, but they have so little in common that they simply have no business dealing with each other.
- Energy: Neutral
- Water: From time to time, Fire dragons are existentially dependent on water dragons summoning rain on their territory. For this they are in water clan's debt, repaid by guarding the southwest shores from anyone who'd want to pollute the waters.
- Earth: Earth dragon traders are the most common visitors to the fire territory, being one of the few dragon types able to live normally in the harsh environment. They supply the fire clan with all kinds of goods they bring from their travels across Dragon Essence, and in return take precious metals that are mined in the rich mountains.
- Air: Neutral
- Dark: Being enemies in both major wars, fire clan's affinity towards dark dragons is below zero. They often provoke each other and decide against the other in inter-clan affairs out of pure spite.
- Light: the few light dragons that exist are closely affiliated with the fire clan, to the point of being one and the same.
Leisure
when a fire dragon has some free time on his/her hands, they have various activities to engage in. The hot springs littered all across the territory are welcome resting places where one can cleanse himself both physically and mentally and find some solitude.
If the dragon feels like improving on any of his skills or hobbies, they might visit the fortress library where scrolls concerning everything can be found and studied.
Last but not least, the fortress has a huge gaming hall.
Sport
Hunt is the fire dragon sport number one, combining entertainment with practicality.
Fire dragons who enjoy flying have an unofficial high risk sport called the 'infernal dive'. a dragon hurls himself into the crater of an active volcano, spreading wings at last possible second and being thrown back up by the streams of hot air ascending from the lava.
Fire dragons also engage in several athletic disciplines, mostly the jumps and runs.
The major sport are the combat games, where both teams and individuals compete in various objectives, such as capture the flag, king of the hill or last man standing. Only clean knockouts are allowed and no blood is to be spilled.
Chapter 1: Dragon biology
Dragon bones are very resilient. In ancient times, dragon bone was used to make the most reliable tools, as the pieces were big enough to carve a monolith tool. The surface of the bone is hard, while it's inside gives it it's tough properties.
This makes dragon's bones relatively safe from a physical attack from almost anything, save for high mass-velocity projectiles (using earth magic is recommended), or attack by another dragon or stronger animal.
Dragonbone doesn't have good magical properties on it's own. Several attempts have been made using dragonbone as a wand core, but none could match existing wands in power. The bone is however very useful when ground into fine powder. It can be infused and hold tiny amount of magic (not anywhere near the gems), and then be used to strengthen potions or, in the hands of a skilled wizard, metal equipment.
Dragons are undoubtedly very strong creatures. While the true musle monsters like Earth dragons can break toughest materials with bare hands, even the less muscular ones, like air or water dragons, are still a threat up close to magically unprotected enemy.
Dragon muscle is composed of two kinds of tissue. String muscle tissue is major in water, air and energy dragons. this kind of muscle can contract very rapidly, giving these dragons superior speed and agility in favor of strength. The rope muscle tissue has thicker individual cells, and while they take longer to respond, this muscle can pull with enormous force. Unlike humans, dragon hearts are not a special muscle type, but rather the combination of the above, woven into a fast yet strong pump. Dragon hearts have several layers reinforced with membranes and bone plates, making them a very poor target without proper equipment. The final tissue is the smooth muscle tissue, which makes majority of the other organs. An interesting fact is that this muscle making up dragon veins can contract in a wave function to id the heart when necessary, like while under extreme physical strain.
On the outside, dragons vary in look greatly depending on their breed. The most noticeable is usually the difference in number of wings, from none to multiple pairs. Dragon skin is high demand goods, as it is flexible, tough and usually covered in scales, making it the best material available for inner layers of armor. The scales themselves have very sharp edges, and mechanical properties between those of plates and chain mail, resilient to many kinds of damage. The easiest way to go around them is to use a piercing weapon with the trajectory of the hit against the direction of scale growth. There are again various types of scales. some dragons do not have any. Their hide is the least valued. The smallest scales are so tiny that they can barely be seen by naked eye. These hides are great as sandpaper. The regular scales are are un highest demand for the purposes mentioned above. The extreme case of scales are the armor plate type scales. Be warned that no dragon equipped with these have ever been brought down to study. The scale plates are stronger than any pure metal known and cannot be harmed by conventional means. The final type of 'scales' are dragon feathers. Dragons only possess quills, and they are usually too large to be used for writing.
Dragon horns are an interesting material, as they are non newtonian solid. The behave smoothly when just brushed against but if impacted with greater force, they roughen and sharpen. This makes sense on evolutionary basis, as permanently hard horns would tend to damage dragon wing webs (which themselves are best to make musical instruments). Dragon claws on the other hand are even tougher and harder than plate scales, their properties outmatched only by magical alloys like mithrill and above.
Dragon wings are not of much use, but they are what makes a dragon that dangerous. while some dragon types do not have wings at all (with a few exceptions), whose who do can use them to travel large distances easily or outmaneuver just about everything. There are three criteria for wing classification:
WING SPAN: How wide the dragon's wings are. Usually measured in percents of body length and above 100.
NUMBER OF PAIRS: Whie most dragons only have one pair of wings, some have none (Earth and water dragons), and air dragons usually boast multiple pairs of wings.
WING SIZE: There are only two types of wings as far as size is concerned. Gliders, with very large surface. they serve mainly to travel easily without much effort, and Flyers, which are of small size and serve rather for direction changes.
Dragons vary in size greatly. While they're the size of a German shepherd when freshly hatched, depending on their element and lifestyle, they can grow to massive sizes. Largest recorded dragons are only bested by the whales.
Chapter 2: Dragon types
Originally, the dragons seemed to stuck to clan society, kkeping inter-element breeding a taboo. This has changed since then and half bred dragons are becoming increasingly more common. Due to dragon biology, only dual element dragons can be born, other elements that have potential to be inherited from the family tree are supressed.
Fire
Primary colors: Red, black
Secondary colors: Orange, yellow
Wings: Leather gliders, usually single pair spanning about 120% of body length
Behavior: Hot tempered, sarcastic etc. Most of the time, they're grouchy. Its rare to see them happy.
Ice
Primary colors: Blue
Secondary colors: White
Wings: Leather gliders, usually single pair spanning about 150% of body length
Behavior: They are the coldest and most ruthless type. They don't reveal much of their doings to others and only trust a few close friends. Many of them live a life of solitude, which comes as no surprise considering the size of territory they occupy. The are the mastermind of all dragons.
Other: The most beautiful of all dragon types. Their scales glitter with crystals.
Energy
Primary colors: Yellow, gold
Secondary colors: White
Wings: Membrane type, usually single pair with various span and size. both gliders and flyers observed
Behavior: Playful and Hyper, they are literally the most fun and happy go lucky dragons.
Other: They are usually smaller than the other Dragons, but larger than Flits (see Need To Know Stuff). They are the very fast, rivaled only by light dragons dragons in magic aided and air dragons in regular motion.
Water
Primary colors: Dark blue
Secondary colors: Swamp green
Wings: No wings, only fins. The fins can be big and look like flyer type wings. The royal family can fly. Not flapping wings type. More like hovering. And those who are 100% trusted will be given the ability to fly. Only the royal family can give this ability. Other dragons are NOT able to fly.
Behavior: Very calm, and forgiving. But destroy and pollute their territory, oh no. They are playful and behave like dolphins.
Other: They cannot leave water for more than a few days. They look like eels, except more beautiful and huge. Some may have multiple heads (up to three observed)
Earth
Primary colors: Green, brown
Secondary colors: Black
Wings: Small or no wings, only some can fly. They prefer the ground though.
Behavior: Peace loving, shy and docile, they're the nicest types of dragons. Rather friendly.
Other: It is very rare to see an Earth Dragon fly, for they do not like heights. They prefer the grounds, for it is their specialty.
Air
Primary colors: White, silver
Secondary colors: Gray, bronze
Wings: Common small flyers(multiple pairs) or no wings ar all. Those with no wings are usually faster and more agile. All air dragons can fly.
Behavior: Graceful and cheerful. Very rare to see them angry. Most are daydreamers.
Other: They sleep in midair, though many prefer the Sky Palace. Their flying skills are far better than other dragons, and are usually long and thin.
Dark
Primary colors: Black
Secondary colors: Undead look - skeleton, zombie
Wings: Massive leather gliders.
Behavior: Quiet and mysterious. They're mostly evil.
Other: They don't like socializing with other dragons. Mean and snappish.
Light
Primary colors: Gold, white, silver
Secondary colors: Conditional colors - element charge dependant, chameleons, transparent skin
Wings: Membrane or leathery gliders, about 125% of body length.
Behavior: Gentle, Happy and caring. They are the direct opposite of Dark Dragons.
Other: Up until recently, they were considered extinct. There are very few of them, and despite their power, capturing them is discouraged, not only because of possible extinction, but also because of the difficulty.
Chapter 3: Dragon life cycle
Egg
Dragon eggs are one of the most desired wizard accessories. During the egg phase, a lot of the future dragon's features can be altered, both magically and simply by taking care of it. Note that all dragon eggs that are laid are fertilized (unlaid eggs are absorbed and recycled by the female's body), and thus unfit for consumption, no matter how desperate the situation is. Shattering the shell of such egg prematurely results in an explosion measurable on the TNT weight scale. The eggs need hear to grow, though unlike birds, they survive dormant in extended periods of cold, to resume growth once the conditions are more favorable. The higher the temperature, the stronger the dragon usually is, although there are exceptions to that rule. The future dragon's personality can be mildly adjusted by talking to the egg. Some dragon mothers will spend hours talking to her future children in order for them to be mentally healthy and strong. It is rumored that the egg can even be sung to a certain gender, but the claim lacks any support in evidence. The females are extremely agressive during the period of guarding eggs, often instructing their permanent mates (if applicable) to leave the den. It is thus extremely difficult to gain a dragon egg. The more successful ways include summoning a natural disaster in the den's vicinity, forcing the mother to transport or hide the eggs while she flees and waits out the bad conditions elsewhere, or localizing abandoned eggs.
Hatchling
Once all the magical energy in the egg shell is absorbed by the little dragon, it breaks through and hatches. Hatchlings are depending on their parents for the first year of life, but often remain with their parents until late youth.
Obtaining a hatchling is even greater peril than obtaining a dragon egg, as BOTH parents are usually present. Once captured / raised from obtained egg, hatchling's mind can be bent easily to your desire.
Youth
Young dragons become nigh independent at the age of three, when their size is comparable or greater than most threats, although theoretically they are capable of taking care for themselves at the age of one. At the age fo five, they are usually allowed to leave parents for extended periods of time, which is why a young dragon is the easiest to capture, however these can hardly ever be convinced to aid you and need to be broken or mind controlled, as their child personality will make them do everything in your spite. At late youth, dragons leave the parents.
Prime
At the age of fifteen, a dragon is officially an adult, and at the peak of physical strength. This period lasts usually to their mid-twenties. At this age, dragons are competitive, as those who seek long term mates compete for their attention. It is possible for them to start the family, which is very common for dragons that have already been through a lot in the short time they lived. Very common after wars, as the psychological effect of the war and the concept of "this day might be your last" tends to make them want to continue the dynasty as soon as possible.
Adulthood
Dragons of thirty and more years may still search for long term partnership, but seasonal ones are much more common over 40. At this age, dragons spend most of their time building a career and accumulating sometimes insane amount of wealth by human standards. Single dragon can hoard even a metric ton of raw precious materials, who's value is usually further increased by it being processed and or magically enchanted. It is pointless to try and kidnap an adult dragon, but finding it's treasure is a dream of every human.
Old age
After 600, dragons are considered elders (not to be confused with citizen class/leaders of certain clans) and like humans, their bodies are starting to degrade, as is the level of their magic. While the average life span is from 800 to a thousand years, the oldest dragons recorded are of age over 1500 years.
Death
Nothing is known about a dragon soul after the body dies, though some form of afterlife is presumed as dragons are highly magical creatures. Whether this level allows for spiritual existence or even reincarnation is unknown. After death, the dragons put their dead on display in a special volley, encased in magical crystal seals. Wizards may want to extract dragonbone from the corpses, though such old bone is usually of poor quality.
Chapter 4: Dragon society
Dragons are, like humans, intelligent and sociable beings. Despite the elemental clans being dissolved, the traditions still remain the same in every major territory.
Fire clan
Territory
The Fire fortress and the west and southwest of Dragon essence. The land is scarred with volcanic activity, and most of the land is barren rocks and ash fields with only occasional patches of green and drinkable water sources.
Hierarchy
- Elders
Leaders of the territory, most important during peace. they make the laws and enforce them on the territory through Fortress guard. Due to limited resources the southwest provides, their day to day efforts mainly concern logistics and supply bussiness.
- Alpha
Leader most important during war time, where he/she effectively becomes a king/queen with limitless power, with elders only being advisors. In peace time, the alpha acts as judge and military chieftain.
- Fortress guard
Elite armed forces created but not limited to guarding the Fire fortress. Only the best are allowed in. In peace time they serve as police force, in war time they may be tasked with high risk operations that can only be trusted to seasoned veterans.
- Military
By far the most numerous class of the fire clan. In heart, every fire dragon is a warrior. Over three quarters of the army are reservists that are in peace time tasked with regular jobs.
- Workers
Numerically thin class of citizens. Mostly composed of hunters.
- Traders
Virtually nonexistent in the Fire clan, as their land has little to offer. Traders from other clans usually come to the fire fortress to sell their goods.
- Zealots
Same as traders, the fire clan has next to no religious figures. Those families that are in this class usually stay in for a long time and many generations.
- Youth
Youngsters of all kinds are present in the society, depending on individual families. some are granted complete freedom, while others might be trained for their job from early age.
Education
Fire clan education system is oriented on practical skills, such as mining, smithing and hunting. Only few fire dragons ever grow to be philosophers.
Rites and initiations
Maturity trials
- Trial of Strength: Younglings compete against each other in the lowest age combat games category. The goal is to defeat the opponent before time runs out. Victory in your trial is required to enter military, though most fights here end in a draw.
- Trial of Mind: A test of knowledge. Main subjects are geography and magic control.
- Trial of Spirit: The entry test to the Zealot class. The young must show knowledge of mythical figures, such as the Elemental dragons.
- Trial of Courage: Not really a trial. A first ever solo hunt.
Inauguration rites
- Military ceremonies
Though the military of the fire clan is huge, it is not big on ceremonies. The act of promoting to higher rank is usually done in the field after a battle, without any special events devoted to the occasion.
- Trial of Might
A test one must take and pass in order to be allowed to the Fortress guard. Conzists of advanced trials of Strength and Mind.
- Trial of Fate
A challenge for an Alpha aspirant. Consists of all advanced trials and a last man standing combat trial for all that pass.
- Trial of Wisdom
A test one must take in order to be accepted as elder. In this test, the candidates gather in front of public in a debate. The public then chooses the best to represent them.
Military
Fire clan military is the integral part of the clan society. Almost everyone gets to play a role in it, if only working on it's facilities or preparing the fallen for their last voyage.
One must succeed in the Trial of Strength to enter the military and Trial of Might to enter the Fortress guard. Both males and females are allowed in.
- Ranks and structure
-- Alpha: Commander in chief
-- Battlemaster(3 wings)[Gold bracelet]/Elite guard[Golden armor]
-- Herald[Eternal torch]
-- Special operation[Token of Vulcanus]
-- Wing leader(3 Flights)[2 gold ribbons]/Guard[Tier 2 guard armor]
-- Flight leader(3 Talons)[1 gold ribbon]/Junior guard[Tier 1 guard armor]
-- Talon chief(3 soldiers)[2 silver ribbons]
-- Candidate[1 silver 1 yellow ribbon]
-- Hastatus[2 yellow ribbons]
-- Freshman[1 yellow ribbon]
Heralds are only chosen for important battles where victory is necessary. If a soldier is given a special, secret assignment, they are given a small token to identify their authority that can be easily hidden.
- Weaponry
Fire dragons are pretty dangerous on their own, and thus hardly ever use weapons. Some of them may choose armor modifications like retractable blades, but unarmored warriors do not usually carry anything.
The fire clan has one of the best dragons armors available. Their smiths have a way with metals even the earth dragons can only dream of. Bolstering several layers, each protecting from different kind of attack, only the strongest of fire dragons are actually capable of wearing them without the armor hindering their combat effectivness.
the armors of the fortress guard are more ornate than defensive in purpose.
Relationships with other clans
- Ice: Bein a counterpart element clan, fire dragons are unusually cold towards ice dragons. It is not hate relationship, but they have so little in common that they simply have no business dealing with each other.
- Energy: Neutral
- Water: From time to time, Fire dragons are existentially dependent on water dragons summoning rain on their territory. For this they are in water clan's debt, repaid by guarding the southwest shores from anyone who'd want to pollute the waters.
- Earth: Earth dragon traders are the most common visitors to the fire territory, being one of the few dragon types able to live normally in the harsh environment. They supply the fire clan with all kinds of goods they bring from their travels across Dragon Essence, and in return take precious metals that are mined in the rich mountains.
- Air: Neutral
- Dark: Being enemies in both major wars, fire clan's affinity towards dark dragons is below zero. They often provoke each other and decide against the other in inter-clan affairs out of pure spite.
- Light: the few light dragons that exist are closely affiliated with the fire clan, to the point of being one and the same.
Leisure
when a fire dragon has some free time on his/her hands, they have various activities to engage in. The hot springs littered all across the territory are welcome resting places where one can cleanse himself both physically and mentally and find some solitude.
If the dragon feels like improving on any of his skills or hobbies, they might visit the fortress library where scrolls concerning everything can be found and studied.
Last but not least, the fortress has a huge gaming hall.
Sport
Hunt is the fire dragon sport number one, combining entertainment with practicality.
Fire dragons who enjoy flying have an unofficial high risk sport called the 'infernal dive'. a dragon hurls himself into the crater of an active volcano, spreading wings at last possible second and being thrown back up by the streams of hot air ascending from the lava.
Fire dragons also engage in several athletic disciplines, mostly the jumps and runs.
The major sport are the combat games, where both teams and individuals compete in various objectives, such as capture the flag, king of the hill or last man standing. Only clean knockouts are allowed and no blood is to be spilled.